π±Exchange
Last updated
Last updated
Exchange from resources to soft currency (and vice versa)
A player can mine N different resources in the game, which the player can then exchange for the soft currency. The preliminary exchange rates are described below. Note that the exchange rate can be edited by the development team to balance the economy and gameplay.
The transaction for resource <> soft currency happens between the user and the game developer. Resources are locked at βthe houseβ of the game developer and can be repurchased by other players.
The reverse exchange rate is multiplied through the Reverse Transaction Coefficient. At launch, it is equal to 0.9, meaning a user will get an exchange rate * 0.9 resources for their token. For example, wood can be bought with tokens at a rate of 100 * 0.9 = 90 wood resources per token. This is done to encourage resource collection in the game (the core gameplay mechanic) and discourage back-andforth trading between resources.
If there are not enough resources in βthe houseβ for the reverse exchange to be purchased, the resource is not available for exchange.
The number of tokens that a user can receive per day is limited. We don't expect users to hit the cap on average, as it will take about 8 hours of pure play to do so.
In the future, it is also planned to transfer part of the trade from βthe houseβ to the free market. On the exchange, players will be able to exchange resources with each other directly. Players will have the opportunity to place orders for the purchase and sale of tokens, and thereby create an exchange glass.